MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced ( ).Fixed: Dead body temperature was not saved ( ).Fixed: "Direct" chat sometimes not working ( ).New: Fast Approximate Anti-Aliasing (FXAA),.Fixed: Cannot manipulate doors after game was aborted with doors in transit.Fixed: Vehicles attached on ships attached to objects sometimes destroyed ( ).New: Editor: Visual indication of the selected target for CYCLE waypoint.Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.New: Scripting command visiblePosition to obtain object position as visible on screen ( ).New: Player name validation when editing a profile name.Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).Added: HitPart event now contains Ammo type name.Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game.Fixed: Helicopter autohover was wobbling a lot ( ).New: Ground effect computed for helicopters (based on ).New: Ground effect computed for airplanes (0-10% depending on height).Improved: Airborne airplanes now rendered in larger distances.Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.Changed: AI airplane always using lights during landing, taxiing and takeoff.Fixed: Failed to load TextureHeaderManager from file on Linux servers.Fixed: Missing reloading sound while reloading animation from another player in Multiplayer ( ).New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.Fixed: Player state transferred corrently even for distant players ( ).Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings ( ).Improved: Expansions manager, registry controlled expansions.Merry Christmas time, great holidays and Happy New Year! - see Version 1.59-1.60 Changelog Arma 2: Operation Arrowhead / Combined Operations Engine We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch! The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load) * ARMA 2: OA version 1.60 Release Candidates. * ARMA 2 version 1.11 Release Candidates. The changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets: ARMA 2: BAF and ARMA 2: PMC got their share of fixes too.Documentation to accompany these changes is available on our community wiki BIKI: and our BIForum.official expansions & product combinations unified in way to allow easier operation of all distributions (separated installs/Steam/Desura) for build-in expansions manager.ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most from really annoying bugs.Aircraft & Helicopters simulation received slight improvements.AI is improved, especially (but not only) in combat, AI has received numerous bug fixes.Singleplayer received visual states smoothing and prediction (notable e.g.Netcode, VON and dedicated server fixes plus configuration additions in place.Multiplayer is much smoother, no more warping, includes number of fixes, optimizations and improvements.New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options.BattlEye within ARMA 2, ARMA 2: OA, ARMA 2: RFT to actual revision.(note: ARMA 2 version 1.00-1.04 must first use patch 1.0x to 1.05) NOTE: This patch will also update your:.Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.Run the patch exe to apply the patch setup automatically.SHA-1: ad50edcc6751cde4a302d851b70e126191055479Īn original version of Arma 2: Combined Operations / Operation Arrowhead / Reinforcements 1.50-1.60. 7.2 Arma 2: Operation Arrowhead MissionsĪRMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60Ĭopyright (c) 2011 Bohemia Interactive.7.1 Arma 2: Operation Arrowhead / Combined Operations Engine.1 ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60.
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